var big1, big2, big3, big4, big5, big6;
var sm1, sm2, sm3, sm4, sm5, sm6, sm7, sm8, sm9, sm10;

function setBig1()
{
	big1 = Math.floor(arBIG.length*Math.random());
	return arBIG[big1];
}

function setBig2()
{	
	big2 = Math.floor(arBIG.length*Math.random());

	while (big2 == big1)
		big2 = Math.floor(arBIG.length*Math.random());

	return arBIG[big2];
}

function setBig3()
{	
	big3 = Math.floor(arBIG.length*Math.random());

	while (big3 == big2 || big3 == big1)
		big3 = Math.floor(arBIG.length*Math.random());

	return arBIG[big3];
}

function setBig4()
{	
	big4 = Math.floor(arBIG.length*Math.random());

	while (big4 == big3 || big4 == big2 || big4 == big1)
		big4 = Math.floor(arBIG.length*Math.random());

	return arBIG[big4];
}

function setBig5()
{	
	big5 = Math.floor(arBIG.length*Math.random());

	while (big5 == big4 || big5 == big3 || big5 == big2 || big5 == big1)
		big5 = Math.floor(arBIG.length*Math.random());

	return arBIG[big5];
}

function setBig6()
{	
	big6 = Math.floor(arBIG.length*Math.random());

	while (big6 == big5 || big6 == big4 || big6 == big3 || big6 == big2 || big6 == big1)
		big6 = Math.floor(arBIG.length*Math.random());

	return arBIG[big6];
}

function setSm1()
{
	sm1 = Math.floor(arSM.length*Math.random());
	return arSM[sm1];
}

function setSm2()
{	
	sm2 = Math.floor(arSM.length*Math.random());

	while (sm2 == sm1)
		sm2 = Math.floor(arSM.length*Math.random());

	return arSM[sm2];
}

function setSm3()
{	
	sm3 = Math.floor(arSM.length*Math.random());

	while (sm3 == sm2 || sm3 == sm1)
		sm3 = Math.floor(arSM.length*Math.random());

	return arSM[sm3];
}

function setSm4()
{	
	sm4 = Math.floor(arSM.length*Math.random());

	while (sm4 == sm3 || sm4 == sm2 || sm4 == sm1)
		sm4 = Math.floor(arSM.length*Math.random());

	return arSM[sm4];
}

function setSm5()
{	
	sm5 = Math.floor(arSM.length*Math.random());

	while (sm5 == sm4 || sm5 == sm3 || sm5 == sm2 || sm5 == sm1)
		sm5 = Math.floor(arSM.length*Math.random());

	return arSM[sm5];
}

function setSm6()
{	
	sm6 = Math.floor(arSM.length*Math.random());

	while (sm6 == sm5 || sm6 == sm4 || sm6 == sm3 || sm6 == sm2 || sm6 == sm1)
		sm6 = Math.floor(arSM.length*Math.random());

	return arSM[sm6];
}

function setSm7()
{	
	sm7 = Math.floor(arSM.length*Math.random());

	while (sm7 == sm6 || sm7 == sm5 || sm7 == sm4 || sm7 == sm3 || sm7 == sm2 || sm7 == sm1)
		sm7 = Math.floor(arSM.length*Math.random());

	return arSM[sm7];
}

function setSm8()
{	
	sm8 = Math.floor(arSM.length*Math.random());

	while (sm8 == sm7 || sm8 == sm6 || sm8 == sm5 || sm8 == sm4 || sm8 == sm3 || sm8 == sm2 || sm8 == sm1)
		sm8 = Math.floor(arSM.length*Math.random());

	return arSM[sm8];
}

function setSm9()
{	
	sm9 = Math.floor(arSM.length*Math.random());

	while (sm9 == sm8 || sm9 == sm7 || sm9 == sm6 || sm9 == sm5 || sm9 == sm4 || sm9 == sm3 || sm9 == sm2 || sm9 == sm1)
		sm9 = Math.floor(arSM.length*Math.random());

	return arSM[sm9];
}

function setSm10()
{	
	sm10 = Math.floor(arSM.length*Math.random());

	while (sm10 == sm9 || sm10 == sm8 || sm10 == sm7 || sm10 == sm6 || sm10 == sm5 || sm10 == sm4 || sm10 == sm3 || sm10 == sm2 || sm10 == sm1)
		sm10 = Math.floor(arSM.length*Math.random());

	return arSM[sm10];
}
